1 /* 2 * Copyright (c) 2016 Derelict Developers 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the names 'Derelict', 'DerelictLibui', nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 module derelict.libui.libui; 33 34 public 35 { 36 import derelict.libui.types; 37 import derelict.libui.funcs; 38 } 39 40 private 41 { 42 import derelict.util.loader; 43 import derelict.util.system; 44 45 static if(Derelict_OS_Windows) 46 enum libNames = "libui.dll"; 47 else static if (Derelict_OS_Mac) 48 enum libNames = "libui.dylib, libui.A.dylib"; 49 else static if (Derelict_OS_Linux) 50 enum libNames = "libui.so, libui.A.so"; 51 else 52 static assert(0, "Need to implement libui libNames for this operating system."); 53 } 54 55 class DerelictLibuiLoader : SharedLibLoader 56 { 57 58 protected 59 { 60 override void loadSymbols() 61 { 62 bindFunc(cast(void**)&uiInit, "uiInit"); 63 bindFunc(cast(void**)&uiUninit, "uiUninit"); 64 65 bindFunc(cast(void**)&uiFreeInitError, "uiFreeInitError"); 66 bindFunc(cast(void**)&uiMain, "uiMain"); 67 bindFunc(cast(void**)&uiQuit, "uiQuit"); 68 69 bindFunc(cast(void**)&uiControlDestroy, "uiControlDestroy"); 70 bindFunc(cast(void**)&uiControlShow, "uiControlShow"); 71 72 bindFunc(cast(void**)&uiWindowOnClosing, "uiWindowOnClosing"); 73 bindFunc(cast(void**)&uiWindowSetChild, "uiWindowSetChild"); 74 bindFunc(cast(void**)&uiWindowMargined, "uiWindowMargined"); 75 bindFunc(cast(void**)&uiWindowSetMargined, "uiWindowSetMargined"); 76 bindFunc(cast(void**)&uiNewWindow, "uiNewWindow"); 77 78 bindFunc(cast(void**)&uiNewColorButton, "uiNewColorButton"); 79 } 80 } 81 82 public 83 { 84 this() 85 { 86 super(libNames); 87 } 88 } 89 } 90 91 __gshared DerelictLibuiLoader DerelictLibui; 92 93 shared static this() 94 { 95 DerelictLibui = new DerelictLibuiLoader(); 96 }